Archive for February, 2010

The complexity in shader combination

Posted by: eygneph on 2010/02/26

Something about iPad

Posted by: eygneph on 2010/02/22

C# Constraints Syntax

Posted by: eygneph on 2010/02/22

Next step: voxel-based game

Posted by: eygneph on 2010/02/08

New Crossout! gameplay footage is posted

Posted by: eygneph on 2010/02/06